They achieved this using context sensitive commands where pressing certain buttons while on the ground, in the air, during a skill, on grounded enemies, on fallen enemies, on aerial enemies, while surrounded, while attacking an enemy’s backside, while enemies are in attack animation, while enemies have super armor could all yield different results.Īn Q on the ground as nagne might be a long slash, but while in the air after using the E uppercut, the Q becomes a rising dragon that brings more enemies into the air. The combat in this game only utilizes the 10-ish buttons reachable by your wasd fingers and the mouse, yet feels incredibly diverse and deep. This may the first time in history I’ve ever seen a guy with a clown nose, hitler stache and a purple suit, for better or for worst. I have yet to see bosses repeated (outside of story-specific reasons).Įven the NPCs feel incredibly unique. Each boss actually feels challenging with their own “raid mechanics”. A garden area will have killer tomatoes while a fairy tale area will have books and wizards. Each mission brings in new themed enemies that attack in different ways. The enemies and bosses are also no slouch. He has an intense love of choco pies (which reflects in his skills) and specializes in aerial combos. A lazy swordsman who won’t hesitate to make up an excuse as to why he won’t do something. Nagne was the one I surprisingly love the most. She not only summons squids, fish and killer whales, but also anchors and even an inflatable pool raft. His attacks do powerful hits but drains his HP.Īra is essentially aquaman but good. Using a shield on one hand to bash people while the other punches them out cold.ī is a beserker with tainted blood that causes him immense pain at all times. Her combat style matches it with her “no such thing as overkill” bulletstorms.ĭerrick is the hulk meets captain America. The game currently only features 5 characters in the closed beta, but each feels incredibly unique not only gameplay-wise, but personality-wise as well.Īudrey is a mercenary who’ve lost the ability to feel any emotions. Reason #2 Wonderfully designed characters. I’m honestly very pleasantly surprised to see a F2P MMO with an indepth story like this. A typical tale, but one that gives a very solid call to action. You must journey around to gather all the fragments to save Maya and the world. These fragments contain incredible strength and without it, Maya’s nightmares are also flooding the world. The necklace that allows her to control her dreams was shattered and the fragments are all over the world. It all has to do with this girl Maya and how she can make dreams reality. All this made me actually pay attention to the lore and… I’ve gotta say it’s pretty interesting. There’s even a witch section with a Nightmare before Christmas-like music piece. A desert area will look like Egyptian art, A martial artist section will look like a Chinese painting and a fairy tail section is in the form of a book. These cinematics are gorgeous and changes styles based on the location you’re going in. One giving you the introduction to the conflict and upcoming villains, and one telling you the resolution after your heroic rescue. Each section of the story is sandwiched by 2 cinematics, maybe more. It’s better than your typical quest text delivery but largely normal.Ĭinematics, however, are what made me pay attention. The dialogs are your typical chatter between NPCs, humourous at times. The story of the game is presented in two ways. While I agree that gameplay is important, this game reminded me why games like Guild Wars 1 and Lunia still burns in my mind. In recent times, MMO stories have taken a backseat compared to gameplay and graphics. But the reasons are listed below as well. I made a video on my channel detailing 5 reasons why you should check it out. Loads of skills, augmentations to skills tied to equipments, lots of characters, lots of really unique enemies and raid-like bosses. The game plays like an anime version of what Diablo 3 should've been. I walked into it with a skeptical view since, well, Tree of Savior, but the game is surprisingly polished in almost every aspect. I didn't hear about the game until a few weeks back and now, it's one of my favorite MMOs. Last weekend was the closed beta test for HeroWarz, an upcoming Action MMORPG published by KOGGames (Elsword).
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